First Oath of the Gatewatch Draft
Tonight I returned to drafting in San Francisco with my first Oath of the Gatewatch drafts.
My first deck was a riff on the Orzhov Allies deck from BFZ with a bit of Black/Colorless to explore this new mechanic.
I drafted Thought-Knot Seer and Endbringer, so decided that I was going to try out Colorless. Between Crumbling Vestige (which I figured would be good for a quick mana-fix when i needed it, but a steady colorless source for Endbringer and Slaughter Drone), Blighted Steppe (because all those nifty BFZ blight lands are a valuable Colorless), the Seer's Lantern, and Kozilek's Translator: I had plenty of colorless mana when I needed it. I gladly first picked Retreat to Emeria in my BFZ pack as it perfectly fit the deck, and I drafted low on combat tricks. All in all I went 2-0, 1-2, and 0-2. Black was really easy to generate Colorless with, and the Seer's Lantern was neat, but I'd have rather had an Oblivion Strike or a Sheer Drop. For my first draft in the format, the deck came together enough and I really enjoyed playing it.
The second deck drafted was my OtG take on BFG's Azorius Flyer deck. I knew this deck was pretty solid in BFG, and I had hoped that a lot of the central pieces of it would be left lurking around Pack 3.
Honestly this deck started with Reflector Mage. Pack 1's rare was Call the Gatewatch, and there wasn't any removal in the pack, so I decided that Reflector Mage and flyers would be a natural fit for the colors if nothing presented it self in the first few passes. As the deck began to form, I decided that Support was going to be a mechanic I wanted to experiment with. Expedition Raptor was a expensive, but was valuable in beefing up my other fliers, but the card that played the greatest value was Unity of Purpose! Adding tokens across the board, attacking and then resetting my creatures for my opponent's turn was huge every time. The second Reflector Mage turned up mid Pack 2. In Pack 3 I first picked a Skyspawner and second picked the Quarantine Field. The second Skyspawner, Benthic Infiltrator, and Windrider Patrol were great other picks in that pack as well. This deck went 2-1 in all 3 matches, and played best when played super agro. In the second match, my Benthic was targeted by Visions of Brutality, but I still kept putting Support tokens on it and bashed my way to victory.
Fun fact, this is first time I was able to win all 3 rounds!
These are all amazing cards, and you can do a lot of damage with them. I see a lot of synergy from the ones that you have laid out. Sure, it can use a little bit of improving, but that can come later. I believe that this is an efficient deck, and with the right draws, you can win games with it. I hope that you play it smartly, though, because that is what you are going to have to do.
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Hey, I'm Ray
I end up in the darnedest of places.